With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. I had the glaive, mark 2 ion (which I sold the heavy ion to get in sector 7), ion blast, couple of combat drones, the defense 2 drone, an automated reloader (the heavy ion and ion blast got me through most of the run with this reloader), cloak, and hack. Also a good idea to hack the Shields if you have anti-ship drones, but the stress this puts on Drone Parts is pretty high. Leto Missile (Zoltan A, Federation B) 2 seconds faster than Artemis, 1 less damage, not worth it. Added more events for talking to certain crew. They are particularly common in Engi sectors, which I personally tend to avoid. An odd defensive option you have in the event of hacking drones is hacking their hacking room. Using 2 (or 3!) combat drones, every battle, for almost free, is badass. You will basically never lose shields except phase 2 of the final boss once your dodge is 40% and you have a fully trained shield guy. 2. Boarding drones cause breaches which take a while to repair and can damage crew while they're repairing once all the O2 is out of the room. I prefer defense drone mark 1. My weapons power was fairly light to compensate (Starting Stealth C Weapons with an Ion MK II, but I also picked up the Stealth Weapons augment and upgraded cloaking to lvl 3. it'll only put up a barrier every ten seconds, and the AI will always shoot more than one shot per ten seconds. The easiest way to do this is to hit up Engi controlled sectors and hope to fight an Engi ship with a defense drone. Hacking is a system introduced in the FTL: Advanced Edition update . The player controls the crew of a lone spaceship affiliated with The Federation, which is currently on the losing end of a massive rebellion. My ideal build is pretty simple: Two defense drones mk I, a combination of shield piercing weapons which will disable shields in one volley,Lv 3 Shields, and as much engine power as you can generate. I port my boarders to flagship to kill missile room. i know that the other ships had trouble shooting the missiles down when the. Ion weapons are blocked by shields, and the ion damage is applied directly to the shield system instead of the targeted room. Hacking DDD (Defense Drone Dodging) : It is possible to stop in mid-air your Hacking Drone by removing power from the. It. Receive high Scrap and rewards. 5. FTL: Faster Than Light 의 유저 제작 모드인 멀티버스 모드 에서 추가되거나 변경된 드론에 대해 서술하는 문서. 90% of the time, the hacking drone or the boarding drone just floats right on by and attaches to my ship. Obviously you do realize that you should fire both weapons at the same time at their Drone Control and keep Drone control damaged enough so that the defense drone is offline. Beams through Zoltan shields (the tail end of beams can do damage to rooms after the beam has done damage to the Zoltan shield). Mind controlled enemy crew and my crew then team up and kill my mind controlled crew. Ancestry – Find the secret sector with the. Nebula seen ships exchange fire. I think B has slightly more confortable start with two shields and defense drone. One defense drone is good, but two. Anyways, I'm wondering if other players here find that the defense drone 1 just adds more problems when a defense drone 2 is online, or. However, Defense Drones are willing to waste shots trying to shoot down these irrelevant projectiles; as such, flak weaponry being susceptible to Defense Drone fire is actually erratic as a disadvantage, and in fact can be an advantage, since for example you can distract a Defense Drone from a missile by arranging for a flak volley to arrive on. Each system occupies one room. If I decide to get drone control, these are my picks. This makes it rather useful for keeping enemy shields down or causing random damage (Sadly you can't 'direct' a drone to target a specific area of the ship. You can immediately send your crew back to their stations, while paused. The Defense Drone Mk 1 is most cost efficient scrap saving purchase in the game. Lily-Olivia • 9 yr. The Overcharger Drone just seems to be a bit of a waste of time. This is the Slug Cruiser ship unlocking event. 3. Use a drone to protect their ship. The defense drone mk II also takes 3 power, but shoots down projectiles every second or so. The best defense in FTL is a good offense. Other drones are mostly useless, unless you get drone recovery arm. 74K subscribers in the ftlgame community. Unlike their Vanilla FTL counterparts, these drones can shoot down any type of. If you rely on Hacking, Defense Drones just shut you down. The Defense Drone blue option (and a Repair drone blue option) leads to rewards and a quest marker, but results in 4 hull damage. . (Combat Drone) Send a drone to distract the automated ship. Two examples of exploits are the Sven maneuver and cheeky swipes. 2 Defense Drone Mark IIs: Worth it? So it seems RNGesus has finally smiled upon me. It's fortuitous that the Engi Cruiser A is relatively easy to unlock, as it's a surprisingly solid ship right out the gate; the less time new players are liable to be trapped with the Kestrel Cruiser A, the better. Originally posted by Psykechan: Neither is better. The advantage of weapons is - you can control what to target. Defense Drones Don't Do D'anything! While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. Provides a blue option after destroying any Loot Transport event (gives medium amount of ) ID:. Defender Drones are the simplest type of defense drone available in FTL: Multiverse. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Take it with the understanding that all things in FTL are situational and there are times you will have to go for something you never usually do. The drones in the "bad" tier are more situational than they are outright bad, but several of them are pretty expensive both in terms of money and in terms of power for what they do. Activate the system repair drone, then quickly unpause--pause. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety of drones. Drone control is huge. Can also occur at an exit beacon. Does not recover Boarding Drones, Ion Intruders, or hacking drones. Added. It's great with any ship using drones but especially Engi A, and makes Stealth C suddenly a lot better when I can have shield drone/anti-drone/defense drone out every single battle without burning parts. Tip nr. Ancestry - Find the secret sector with the Rock Cruiser. Bombs or missiles to weaken the shield subsystem (bombs are better because they can't be blocked by a defense drone) before using the lasers The weapon pre-igniter augmentation gives you a free shot A fully experienced crewmember operating the weapon controls and the automated reloader augmentation speed up weapon reloading to give. At The Last Stand, the silhouette of the Rebel Flagship is visible hovering around a beacon, marking its location. This page will summarize the upgrade path for every system/subsystem in the mod, alongside a comparison to the prices of the upgrade levels from vanilla and a link to each one's Internal Upgrades. Faster Than Light by Subset Games. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. One gets mind controlled. Last night I beat the game on normal using the Fed cruiser. Even 4 weakened enemies ganging up on your drone might finish it. A ship without life forms within a nearby dense asteroid field is giving off the distress call. Have weapons powerful enough to take enemy weapons partially offline but not to keep them down the whole fight, but have boarders (or fire weapons. With good timing, this can be done multiple times for each defense drone. While all drones can potentially be useful, some of them require very specific circumstances to be worthwhile. A single drone will provide near-perfect. Each point of ion damage forces 1 power. Whilst the MK. ###The drones. See moreDefense Drones Don't Do D'anything! "While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles . Keep in mind that most battles in FTL are decided in well under a minute. As Ukraine hunts for more anti-drone gear, at least one U. The Long-Ranged Scanners will detect no ship presence. 4 shields and 40%+ evasion is pretty solid defence even without cloaking. These anaerobic beings seem friendly enough. 2 Cargo ship docked to an empty space station. Got the drone booster and bought a special self-healing boarding drone from sylvan. Each laser shot temporarily removes a shield layer. An expansive mod for the game FTL: Faster Than Light. The ultimate goal of any game of Faster Than Light, sector 8 will always be this daunting place. Pirate attacking civilian distress. Initial scrap (30 on easy, 10 on normal, 0 on hard) and scrap gained by selling at stores or from Scrap Recovery Arms. But if you send the drone into a 2 square room and then power it off while you fight, it'll end up in a vacuum filled room that the enemy won't enter. The Long-Ranged Scanners will detect no ship presence. Have a defense drone to take down enemy missiles (a volley fully blocked by defense drones and/or shields doesn't count either). Originally posted by Dr. Stupidly good. Reward!From my perspective, there is precisely one good drone and it is Defense Drone Mk 1. Drones can be risky to use, as they simply shut down should your Drone Control. This is a great first sector decimator. A single drone will provide near-perfect defense against non-synchronized missiles. For more information, see Beam weapons. This is the second time it happens, so I'm 100% sure this is real and I'm not just imagining things. Drones are a consumable item, similar to missiles, that can either defend your ship, or attack the enemies. Edit. . Also impeccably timed weapon shots can hit the drone in the crossfire. The Defense Drone Mark II being able and willing to shoot down laser and Ion shots sounds nice in theory,. They reluctantly agree. Ancestry – Find the secret sector with the. So for 150 I could get one bar of cloaking, or for 85 minus the selling price for the System Repair drone it came with, I immediately got Hull Repair and DD I online. This is especially important if weapons get hacked. It may work on smaller ships, though. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. The effectiveness of the defense drones depends greatly on the length of your ship (the x-axis) since all ships are 'approximately' the same width (y-axis). I'd advise to be careful about some of these. The objective is to deliver important information to the remains of the Federation fleet in a distant sector. I find DD2 mostly useless as I want it targeting only things that bypass shields like missiles and drones. Faster Than Light Walkthrough - Faster Than-Light 439. A defense drone can go miles in keeping you pest free. 2. 2: Don't buy crew. Defence II drones almost never miss, but they don't do well well the enemy has an Artemis missile and a fast firing laser. again and again and again, practically every time i get to the flagship and i have the defense drone, the hacking module gets past in the first or second try. obviously have level 4 shields. Missile Weapons [] Missile weapons shoot large, shield-piercing missiles at enemy ships, dealing system, hull, and crew damage to the targeted room. Obviously a big balancing con of hacking is that defense drones can actually do something about it. The good news is that due to the drone system, at least the enemy weapons tend to have less power, so you'll take less hull damage than usual. Members Online. 2: Don't buy crew. Basic Laser (Mantis A, Kestrel B) 1 shot every 10 seconds… there are better weapons for 1 power. I let the hacking drone through first time before deploying defense drones. So, you have a 1 in 5 chance of the drone hitting a systemless room and you're stuck. mixtures of Defense Drone I, II or Anti-Drone, and you have to both look out for the different projectile speeds, firing times and making sure the drones fire at oblique rather than straight-on angles so the projectiles can actually miss. Wake up babe, new FTL cruiser just dropped. FTL: Faster Than Light. Defense Drones are strong but definitely not required. your shield which happens very rarely. The Overcharger Drone just seems to be a bit of a waste of time. Ion mk2, anti-bio beam, fire beam, fire bomb. One frustrating thing is the small amount of room for using drones - with only 3 drone slots, I either have to severely gimp my attacking power for the sake of anti boarding. What you really need is a way to cripple the flagship's offense while you find a way to pass through his shields. (A Boarding drone and a Defense Drone 1) Layout C – The Theseus. Their lasers are not quite good enough to get through the defense drone and the shields, but they can. This game is fucking bullshit. 72K subscribers in the ftlgame community. Drones - While missiles are annoying, don't overlook the boarding drone. Drones. Slows down the FTL drives on enemy ships, making it harder for them to escape from a battle. Hull repair is then great, because you're no longer wasting drone parts for the Defense drone and can use them for hull recovery. 28 ships, 28 victories, and 0 defeats later, I can officially say I am good at FTL. 1 / 3. Nothing happens. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Category:Nebula Filler Events. The mark I will take on solely missiles, while mark II will help with other missiles comming in from RFS and also the ocassional everything else. cooperred • 5 yr. They offer goods and services in exchange for scrap. Without being able to bring down its shields, the beam weapons are useless (unless I had the 2 damage ones). For two power, you have essentially hard-countered missiles. More chance to pop a Kool-Aid Man (boarding drone) or hacking drone before they arrive, some missile / asteroid / flak defense, and cloaking drone ships are effectively neutered. Also that you can totally make awful decisions and win with bad weapons and engi boarding on hard. (defense drone, high evasion, and also cloaking help though. I am annoyed at those green shields when I'm boarding-heavy. Mark II defense drone- hitting lasers is nice but often it will shoot a 1dmg laser and let a 3dmg. Defense I drones can’t shoot down lasers or ions so you can’t use those to distract it. This is a guy who wants to live. If you decide to fight the drone and it has landed in an empty room, then there is another thing you can do: Simply let it exit the room that it breached. A defense drone shoots down the incoming drones. Prevents enemy defense drones from targeting anything. They can only be shot down by Mark II Defense Drones. " In order to unlock this. It initially starts with one power bar, and can be upgraded to a maximum of 3 bars . Then make sure you fire both your missiles at the same time. ) Anti-Ship II drones are nearly identical with the exception that they fire roughly twice as fast and take twice the power, allowing you to field a anti-ship and defense drone, for example. Your Defense Drones gets downed 3 times in one battle against a ship with 2 basic lasers? Every defense drone will shoot at hacking probes and launched boarding drones-Anti-Missile: shoots at missiles and fake projectiles (like secondary flak ones) (Example: Guardian (M), Amphi-Defense) -Anti-Drone: shoots at enemy combat drones attacking your ship (Example: Guardian (D), Trinity Defense Drone (D)) Meh. Keep in mind that some augments only exist as locked versions and thus you will be unable to remove them afterwards. If drone parts are at all an issue, I would say defense drone 2. Hacker Cruiser type A now starts with a mini defense drone and drone control. Along with this, the first of its super-weapons comes online. You see a small station fitted with hundreds of Repair drones. Weapons, Drones and Augments can be sold for 1/2 the purchasing price at stores. I've noticed something. It is only good when fighting with too many lasers vs. Defense Drone 2 is extremely weak and should only be used if desperate. Firebomb the weapons room, then board it with Rockmen. I'd assume ion intruder as well, but I haven't seen that. Mind controlled enemy crew and my crew then team up and kill my mind controlled crew. Your overall oxygen will drop, but it's worth to make fighting the drone easier. Faster Than Light Walkthrough - Faster Than-Light 438. They also begin firing faster than most weapons so they can sometimes cause damage at the start of the fight (particularly on unshielded ships), especially if they're mark 2. You can just buy extra reactor power early and net crazy amounts of scrap per fight from free healing for the rest of the run. I think they both have a chance to miss missiles though, even though they travel slower than lasers so I'm not sure. In fact I actually rarely use them in my runs, since I usually find other systems than drones better on most ships. Maybe Tier 3) Drone Recovery (Makes Drone+Hacking builds viable) Reconstructive Teleport (amazing with lvl 3 teleporter) Tier 3 (Very good in situations. Removing power from drone control until the missile is actually fired should help a bit (shields, if reasonably possible, as well). The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. All these things are almost always better defensively than a shield overcharger drone. FTL: Multiverse adds a wide range of new drone types into the game. Even a single Defense Drone I shaves off a significant amount of incoming damage from the Flagship. FTL: Faster Than Light. Shooting missiles at all while a defense drone is active is a complete waste. manufacturer is poised to help—and cash in—if. Hello! I'm pretty terrible at FTL (despite thinking its one of the best games of recent years), and I'm having trouble dealing with defensive drones in general, particularly phase 2 of. Move the fight where you can breathe. Hacking the Weapon Control is a very good defensive choice. For example, an Engi ship will never have offensive drones. If you're dead-set on getting it in particular, simply redo the first Sector until you run into a Defense Drone. Defense Drones are the most widely useful, as they. I did eat quite a few missiles cause I refused to give up the double boarding for defense drone. Now, I am very keen on using at least one, but the idea of using both. Why not just buy a Defense II drone, which does almost the same stuff (blocks hacking, too!) but. To contrast, you can deploy a Defense Drone 2 in. So defense drone II stops missiles, ion and laser (one shot) which means the vulcan is useless against it. The additional tracks added in the Advanced Edition were also released on Bandcamp on. . Cloaking and Hacking works very well together and can make you invincible if you hack weapons. When the drone reaches the enemy ship, it latches onto the hull and becomes invulnerable. Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. During a previous run of mine, I was saving a bit of scrap to buy Drone Control, and I try to always buy it when it comes with a free Defense I schematic. They. Adds over 500 new enemies, over 100 new weapons and 100 new drones! Also expands heavily on the lore, with new factions, sectors, and races includ. • Decrease hacking drone movement speed to improve the Defence Drone’s chances to shoot it down. The best counter is cloaking. OmniDrone isnt best used as a defense drone but as an anti-drone replacement. Ancestry - Find the secret sector with the Rock Cruiser. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. General Exploits : The Sven Maneuver : You need a Weapon Pre-Igniter. Only recovers your deployed external drones: combat drones - after the ship fight, defense drones - after initiating the FTL Jump. CryptoFTL: Faster Than Light. You can try to time the hacking drone by distracting the defense drone with targets, such as swarm missiles, flak, etc, even a boarding drone. Despite having no crew, automated ships get manning bonuses for all their systems. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. If you have a drone recovery arm, drone control becomes much more attractive. You cannot stop this. Notably, this also prevents missile hits, therefore defense drones are NOT ever really needed, this allowing to focus even more on offensive drones instead! Reason #5: Engi C starting weapon - Dual Lasers. As an example, if you've ever seen a Hacking drone latch onto the helm of the Kestrel or the Weapons on a Federation Cruiser, and your Defense Drone didn't even pay it any attention whatsoever, that is a result of the glitch. Russia. The second phase, note that the Ion weapon is cut off the ship and there is noone manning the guns. Compare it to Mantis C. Have them both aimed at the drone control of the enemy ship to hopefully take out the defense drone. A Defense Drone 1 only helps you in a fight where there's some physical projectile incoming (flak, missile, asteroid, boarding/hacking drone). 2: Don't buy crew. Beams and ASB shots do not collide with anything. An expansive mod for the game FTL: Faster Than Light. FTL Sectors Alignment Chart — Danger vs. On an Engi ship the Zoltan shield might be "inwards" enough so that the defense drone shoots things down before it hits the shield. Defense drones can miss if they're on the wrong side of the ship at the time. A defensive turtle can blast until the drones are all destroyed. The OmniDrone is 700, but it has been fairly useful for me. Instead of countering, it mind controls the enemy crew. For instance, I had one system to buy left and had to choose between Cloaking and Drone Control, but I already had a free Defense Drone and a Hull Repair drone, and a ton of drones. The Crystal Cruisers are the first set of ships that cannot be unlocked via the central chain of 'win with this ship to unlock another ship that will unlock another ship when it wins and so on'. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety. Boarding: general principles [] Combat []. They can be encountered as starting crew on the Crystal Cruisers, in Tektite (the 3rd layout of the rock ship), in the. [ 1] Use a drone to protect their ship. FTL: Faster Than Light. Having a second layer of shields and a defense drone will help against lasers and missiles, respectively. d) Augmentations guide God tierRarely can u survive further with starter wpns without occuring huge cost. 2 drone seems to move faster, but usually further and has a delay when actually shooting. If you rely on Hacking, Defense Drones just shut you down. Having something which can constantly break shield allows you to focus your guns on systems you want to target. Does not recover Boarding Drones, Ion Intruders, or hacking drones. Originally posted by Maine Cheldan: Hull repair drone requires a Drone system, two reactor bars, and as you said, a big stack of drone parts. 1 drones seem much better than MK. That's why you never get it in those situations). As hidden Augment: AUG HIDDEN id --- adds the augment as hidden, it will still retain its effect but it will not take up a slot, you may only add 2 hidden augments this way. Mighty useful to "fill in" any single-bar "gaps" whenever you. Ideally you want to have good defences and kill it fast. at a distress beacon. In this case, the game doesn't allow you to deploy an Attack Drone because you are not in combat. Or cloaking. Cloak's better at defense, but drone control offers variety. The drone will shoot down incoming boarding drones, and the mothership will eventually run out, making the whole affair much less stressful. Cloak is generally better for the final boss, but I think defense drone prevents far more damage over the course of the game and better reduces the risk of runaway events (missile hits weapons, causes breach, extends fight, more damage over time, etc). Small asteroid belt distress beacon (equivalent of Defense Drone) Systems [] Artillery Beam [] Crushed pirate (equivalent of Beam weapon or Beam Drone) Cloaking [] Auto-ship fight in plasma storm (equivalent of Engines 6-8). Just remember that Defense Drones can shoot down missiles. While many of their base functions remain the same (combat, defense, personnel), their effectiveness in combat varies greatly. If the boarding drone on the second stage hits your helm/engine rom then that is an immediate -10% evasion, a hull breach, and an aggressor with lots of HP who can survive in a room without oxygen. Edit Non-AE drones added by the mod Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. Once it's latched on, there's not much you can do except find a way to disrupt it from their end. IMO MK. Engi A's got the right idea by starting with ion blast II that can theoretically shut down any amount of shields and a combat drone. If you wanna use a defense drone, you are better off using a regular one for it instead of omni, but use omnidrone over any other anti-drone i’d say. This is, horrifyingly, actually less unreasonable than the prior achievement. There is a way to (temporarily) disable hacking drones without destroying their ship or wrecking their hacking room. It comes in three tiers, each one doings. Free drone schematic exploit. Unless you have a drone recovery system of course, but that thing is expensive and not always available. Later sectors do give more Scrap, and although they also increase repair costs, the costs at a store just doesn't come close to the 15% loss. advertisement. All player ships start with piloting, engines, oxygen, and weapons control. This fight super dangerous, asteroid field, and a z-shield on the opposing ship, I think the right call is defense drone rather than shield+, that will both stop asteroids and one out of each Flak burst, that worked, my flak hit weapons, theirs hit an empty room, and I won from there. Just finished first phase of flagship. FTL: Faster Than Light. This event is the 1st step in the process of unlocking the Crystal Cruiser and the Ancestry achievement while using the Rock Cruiser . That said, without being able to internally change things like Darth's suggestion, I'd look towards rebalancing them a bit by. The Defense Drone I will take care of incoming missile threats. Flak weapons fire waste debris in a shotgun-like blast. High. Two combat drones is great, as is a defense drone + combat drone. To contrast, you can deploy a Defense Drone 2 in. My only complaint is the reload time. 2: Defense Drones Don't Do D'anything! - While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. Don't build for the DD2, just make a good ship. The Firebomb Rock. November 16, 2023 04:43 PM ET. Tough to justify only defense drones for a ship with 4 weapon bays and only 2 maximum drone bays, but the odds of a boarding or hacking drone getting to you are. When I…Engi A is considerably better than Engi B. (It's also useful for no-shields challenge runs, but obviously that's well out of the realm of. Despite the defense drones ability to shoot down missiles, firing missiles in quick succession will allow one or two missilesto get through. Advanced Edition Content. Hacking-1 can typically delay weapons by 8 seconds: 4 seconds of "reverse charge", followed by 4 seconds of getting back what charge was lost. Then by all means go ahead. The two Defense I drones are more preferable in my opinion but you'll have to use more drone parts. Pro-move for fire weapons during phase 1 and 2: you can kill off huge chunks of the crew by lighting fires in the wings of the ship to attract the crew and then. Beam Drone 2 hits Zoltan Shields twice for 2 damage total. They have no oxygen, and they automatically repair systems over time (at 1/3 the speed of a human). [ 1] 2x : Your combat drone attacks the automated ship and then retreats, luring it away. Bombs are the only weapons that can be fired at your own ship. Wow, that would be amazingly OP. For more information, see Laser weapons. FTL Sectors Alignment Chart — Danger vs. They can only be found or. This facilitates in extinguishing fires and allows for both harming boarders with manipulating them out of a room. - Player Defense and Anti-Combat Drones are less effective in protecting the frontmost part of the ship (bug in vanilla FTL). FTL: Faster Than Light. In my opinion, having two defense 1 drones active is more effective in nearly every scenario. It's not as good as hacking, but I'll take anything to keep me alive. Strategies: If you use one power bar of cloak early enough in the power surge, you can often have it cooled down by the next power surge. By switching drones from offence to defense when needed and using cloak to avoid heavy attacks, you can avoid the majority of the Rebel Flagship’s salvos. Dunno, I almost never use drones that extensively. Toggle drones serve two different functions and can be swapped out before battle, such as the Guardian drone which serves as both a standard anti-missile defense drone as well as the anti-drone! Amp drones too can be configured before battle, but are swapped between different power levels to scale their effects for early, mid, and late. Really. If you don't go full drones and only buy a few, maxbe 2 points in the drone system you can easily swap the defense drone out for an anti peronnal or hull drone. 2 shots with 1-shield pierce, but long cooldown and can be stopped by defense drones. This random event occurs in: Slug Controlled Nebula Uncharted Nebula in a nebula. (Defense Drone) Use a Defense Drone to protect their ship. Defense Drone II; Anti-Combat Drone; Shield Overcharger; Augmentations; Events and Sectors. The defense drone was is fairly simple, all you need to do is time your shots so 2 missile fire at the same time. I'd assume ion intruder as well, but I haven't seen. Sure, you pay 4 Scrap by Sector 7 for repairs at a store, but encounters generally give roughly 40 ~ 70 Scrap, 15. Having something which can constantly break shield allows you to focus your guns on systems you want to target. Defense drones are more common in certain sectors than in others. Drone recovery arm. (Teleporter) Offer to beam them aboard your ship. obliviondoll 8 years ago #3. 1. The rest is up to your equipment - obviously things like Zoltan shield, defense drone, anti-drone will repel/delay the boarding drone, but medbay level 2 will heal your crew faster and make it easier to rotate crew or recover them in time for the next drone, and any kind of buffer point in your core systems (shields, weapons, piloting, etc. Instead of countering, it mind controls the enemy crew. on the engi ship, my defense drone would shoot down 95% of all missiles, now it seems like 1 in 5 of them get past. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Anyways, I'm wondering if other players here find that the defense drone 1 just adds more problems when a defense drone 2 is online, or what others. Drone can be. . FTL: Faster Than Light. One gets mind controlled. Can also occur at an exit beacon and as a filler event in any sector. It will consume a drone part for each drone you deploy, so it is recommended to power/deploy the drone only when needed. If there's nothing to attack, it moves to a room with an intact system to continue its destruction. The Rebel Flagship is by far the most powerful vessel in the Rebel Fleet, and serves as the game's final boss, located in The Last Stand sector. Most enemies won't have combat drones at all, and most of the time that they do, you can more or less ignore them. 5% if incoming missiles, but right at 70% of incoming boarding drones.